Sword of War

Category:
weapon (melee)
Description:
Sword of War
Ancient VI
Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword.
Great Sword +10
Critical: +10d12 fire, +10 ongoing fire SE
Property: This item functions as a staff for implement use
Property: The wielder gains immunity to fire
Property: Targets hit take an additional 3d12 fire damage
Property: Targets hit make an immediate basic attack against the nearest creature, other that you
Minor: Perform the Forge of War attack
Minor (Surge): Until the end of your next turn targets hit take an additional 1d12 fire damage. All attacks empowered in this way ignore fire resistance
Minor (Surge): The next target hit must perform a single action dictated by the wielder to be done at the next legal opportunity before the end of the encounter.

Forge of War
Weapon Power
EncounterImplement, Fire
Minor ActionArea Burst 1, Range 5
Target: All creatures in burst
Attack: Primary attribute versus Reflex
Hit: 4d6 fire damage
Free (Surge): Choose one target hit, that target is Dazed SE
Miss: 1d6 fire damage

Bio:

Ancient Arcana Enchantments

  1. VVR
  2. ORRY
  3. ORRRY
  4. ORRRRY
  5. ORRRRVY
  6. ORRRRRVY

R:55,O:25,V:5,Y:F

Sword of War

War Ruins Aeris Gilheru