War Ruins Aeris
Sword of War
Category:
weapon (melee)
Description:
Sword of War
Ancient VI
Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword.
Great Sword +10
Critical:
+10d12 fire, +10 ongoing fire SE
Property:
This item functions as a staff for implement use
Property:
The wielder gains immunity to fire
Property:
Targets hit take an additional 3d12 fire damage
Property:
Targets hit make an immediate basic attack against the nearest creature, other that you
Minor:
Perform the Forge of War attack
Minor (Surge):
Until the end of your next turn targets hit take an additional 1d12 fire damage. All attacks empowered in this way ignore fire resistance
Minor (Surge):
The next target hit must perform a single action dictated by the wielder to be done at the next legal opportunity before the end of the encounter.
Forge of War
Weapon Power
Encounter ♦ Implement, Fire
Minor Action ♦ Area Burst 1, Range 5
Minor Action ♦ Area Burst 1, Range 5
Target:
All creatures in burst
Attack:
Primary attribute versus Reflex
Hit:
4d6 fire damage
Free (Surge):
Choose one target hit, that target is Dazed SE
Miss:
1d6 fire damage
Bio:
Ancient Arcana Enchantments
- VVR
- ORRY
- ORRRY
- ORRRRY
- ORRRRVY
- ORRRRRVY
R:55,O:25,V:5,Y:F